ARGP Example

This example uses the following bits of tech:

  • GAS for pretty much all abilities, including
    • Player and NPC attacks
    • Player spells
    • Block recoil
    • Blocking
    • Sprinting
  • Enhanced Input for all input
  • CommonUI for the (very rudimentary) UI
  • Attribute System for health, stats, runspeed, etc.

Weapons are can be equipped and removed, used by different characters.

Blocking includes different types (at different effectiveness), including shield, 2h, 1h, unarmed.