This update includes the ability to take a mesh from the world and allow pickup and addition to inventory.
The logic for this required code additions to support:
- Inventory Management
- World Item (Static Mesh) references to map to a particular Inventory Item
- Inventory Item to World Item references (in case the item is then put back into the world)
- Interaction Interface
- Fleshed out item pickup
- Includes stubs for Conversation Initiation, Item Throw, Item Drop, Loot Character, Loot Object (i.e. a treasure chest), etc.